id = la_caduta_castelli.001
title = la_caduta_castelli.001_title #Die Missionsentscheidung
desc = la_caduta_castelli.001_desc #
picture = ship_icon_small
is_triggered_only = yes
fire_only_once = yes
trigger = {
ai = no
is_Year = 1793
has_advisor = "Grand_capitain"
}
mean_time_to_happen = {
days = 1
}
option = { #in See stechen
name = la_caduta_castelli.001_A #set_sail_immediately
effect = {
add_prestige = 5
add_dip_power = -10
capital_scope = {
light_ship = ROOT
}
}
}
option = { #Seeschildkröten im Sturione essen
name = la_caduta_castelli.001_B #eat seaturtles
effect = {
add_prestige = -10
add_treasury = -10
add_ruler_modifier = {
name = "Castelli_ate_seaturtles_and_has_a_bellyache_now_modifier"
duration = -1
}
}
}
... Oder so.

